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Thread: Game Strategizing

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    chocolatte's Avatar
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    Default Game Strategizing

    4X (abbreviation of Explore, Expand, Exploit, Exterminate) are a subgenre of strategy-based computer and board games,[1][2][3] and include both turn-based and real-time strategy titles.[4][5] The gameplay involves building an empire.[6] Emphasis is placed upon economic and technological development, as well as a range of non-military routes to supremacy.

    I got swindled into joining a game of Neptune's Pride: Triton with 7 friends. now I'm very curious about how different types would strategize in a game like this.


    here are some things i've gathered. btw we were all new at the game.
    -ESE-Fe: a lot of grand threats that are very characteristic of her. she is fairly confident about her strategies, and expands pretty aggressively. but she didn't bother to learn the entire game (it's so easy to pick up) at first. i had to tell her 2 days in that she has to, like, buy some Economy (which is how you gain money). overall, she doesn't quite see the big picture.
    -IEE-Ne: a bit more cunning, but he doesn't plan too far into the future. tendency to put his eggs in one basket. can take what others say at face value because he doesn't realize the strategic reason why they might be lying. not to hard to influence his decisions if you back it up well, and the reasoning doesn't need to completely make sense. lacks ability to completely think through his plans.
    -ILE-Ne: also doesn't think things through completely. but i still def see the 4D Te in action. i can see the devaluing of it hurts her in this game. i couldn't just convince her of things the way i can with IEE. her weakness is that she blindly trusts me.
    -LII-Ti: good at prioritizing (ugh). somehow has a fuck ton of money. doesn't really think things through either. he was gonna capture this whole stretch right next to me with a singular ship, that was obviously unsustainable to keep. though, he is def not blind to what is clearly the most logical or not course of action. weakness is blindness to ethical things.. for example how is "oh i just put myself in your shoes" a good explanation to my motives for suggesting you attack ESE who happens to be on the opposite side of the map from me? and wouldn't you think i am also speaking with the other players? so why do you act like you're the only one i must be speaking with?? SMH stop trusting me and fortify your border with me way more.
    -ILI-Ni: oh, actually, he isn't playing, but my prediction is that he'd absolutely destroy all of us
    -IEI-Ni: the only way i am doing really well is through total Ni-Fe means. if it were a public game and i had no relationships with the people or a means to freely speak in person with them beyond in-game messaging, then i would lose because of a weaker sense of logistics and strategy. also, the next game when people have gotten the hang of the game more, and also probably realize they really really can't trust me so much, i won't do so well.

  2. #2
    The CEO of Bigotry
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    Click the pause button and read the descriptions, search for the wiki, look up Let's plays and tutorials and imagine what I would do, then get tired, look at the clock and realize it is late and go to sleep.
    When I actually play, I dislike early offense and skirmishes, I like to turtle up and build "the perfect city", mostly focusing on tech and eco, then strike when an opportunity opens, finite resources run out or I have already become OP. Focusing on many fronts and constant stress are not for me.
    I have played Stellaris, Civ5, HoMM5, AoE2, AoM, Factorio, Creeper World 3, and many others I won't bother to list. I rarely play multiplayer and use the games to not fall asleep while listening to podcasts.
    The only strategy game where I do not turtle up as much is EU4, but even then I do not play as aggressive as recommended/ as would be optimal, because fuck stress and turning games into work.
    - Probably ILE-Ne

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    BaruchJorgell's Avatar
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    I would not play such a game because it would feel like more work after work. I've tried to get involved into the genre, but it always seemed to be tiresome, and mundane. Despite the extraordinary setting (being a space emperor, a powerful lord, a magician and whatnot), it looks like you are doing chores. I really need relaxation after work.

    But I've always wondered what were the characteristics of the playerbase. I would bet on idle young folks, or under-stimulated workers. Maybe a few people with enormous mental energy.

    I'm aware I'm being off-topic. Do not try to do this at home.

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    ⛧Satan-Cat is Queen⛧ Nobody's Avatar
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    I'm kind of wondering if people just trust you @chocolatte because you don't come off as a threat.

    I'm guessing you will backstab everyone after they have weakened each other? I used to love Age of Empires. I'd ally with people and then use my armies to help defend their towns and then randomly after getting behind all their defenses, declare war and destroy, lol. So many friends never wanted to play again...
    The beatings will continue, whether morale improves or not.

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    for example Ni/Se and Si/Ne definitely strategize differently.. but can someone put it into words..
    what would be Ti / Te differences too

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    Okay, so this is kind of how I see it,

    Ti probably more of an architect, building the perfect empire, the best infrastructure, a well-functioning whole. Since their structure is dependent on interconnected parts, if someone betrays them or the rules change too easily, it would be a huge weakness. I think they do best in games where they can depend on allies or have a certain consistency in the gameplay.

    Te I think is best at using what they have. Less time spent on some architected perfection and more energy spent on using what they have most effectively to achieve a certain goal. Weakness is that they can get caught up in smaller goals, losing focus on the war. If they know when to lose battles, could probably become a really good player.

    Ni takes advantage of patterns. Maybe developing counters to what they see as most prominent. This probably works well as new players, but Ni weakness is that they are technically always a step behind. A good player will change their strategy as Ni player starts to pick up on it and won't get cheesed so easily.

    Ne tries things that weren't done before and finds out later if it was a good idea or not. Less disciplined in terms of thinking through their choices and actions or in managing their resources effectively. They probably get a lot better over time, but generally suck more as new players.
    The beatings will continue, whether morale improves or not.

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