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Thread: RPG "Mob rules"

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    Smilex's Avatar
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    Quote Originally Posted by Northstar View Post
    I pounce on the lone goblin and cut his throat so that he can't make a noise while dying.
    [You roll 09:09 PM] You wait for the critter to swing his sword once more so he's out of balance. Then you grab their head from behind and open their neck from side to side. A small fountain of mustard-coloured blood starts pumping onto the floor. Only a short wheezing noise comes from the goblin's throat as they look to continue living while the option is just not there.

    Quickly you check the area. You find the creature carrying a number of painted metal plates which you know these creatures use for currency (8 caps). There's also a pouch with a dead fish in it, some mushroomy substance with bite marks, a metal canister that makes a buzzing sound, an empty waterskin, a small furcloak and a very much used shortsword.

    In the nook there's not that much else. There's scrawlings on the partially ice cowered walls. It's mostly rude graffiti. One is picture of a butthole around a hole in the wall. There's also a block of ice, cowered by packed snow, covered by a patch of fishskin to make a very uncomfortable chair.

    The original tunnel continues onwards to increasing darkness. You hear the sound of splashing water and a rhytmic clanking sound.

    What do you do?

  2. #2
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    Quote Originally Posted by Smilex View Post
    [You roll 09:09 PM] You wait for the critter to swing his sword once more so he's out of balance. Then you grab their head from behind and open their neck from side to side. A small fountain of mustard-coloured blood starts pumping onto the floor. Only a short wheezing noise comes from the goblin's throat as they look to continue living while the option is just not there.

    Quickly you check the area. You find the creature carrying a number of painted metal plates which you know these creatures use for currency (8 caps). There's also a pouch with a dead fish in it, some mushroomy substance with bite marks, a metal canister that makes a buzzing sound, an empty waterskin, a small furcloak and a very much used shortsword.

    In the nook there's not that much else. There's scrawlings on the partially ice cowered walls. It's mostly rude graffiti. One is picture of a butthole around a hole in the wall. There's also a block of ice, cowered by packed snow, covered by a patch of fishskin to make a very uncomfortable chair.

    The original tunnel continues onwards to increasing darkness. You hear the sound of splashing water and a rhytmic clanking sound.

    What do you do?
    I examine the canister to determine what it might be containing and pocket the caps and the food. I go and see what kind of machinery might make the sounds.

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    Quote Originally Posted by Northstar View Post
    I examine the canister to determine what it might be containing and pocket the caps and the food. I go and see what kind of machinery might make the sounds.
    You put the caps and the food into a pouch on your belt.

    You screw off the lid of the canister. From inside comes blue-white light and a crackling noise. There's what looks like a small lightning elemental going round and round inside the canister. Because of the bright light it's hard to see any detail though. It's not blasting you with electricity so it seems like you could use it as a lantern so you hold the canister in your shield hand while you tread furter into the dark cave.

    You advance through the tunnel acutely aware that the goblins can see your light from afar while they can see in the darkness. The groove in the tunne's floor continues along the tunnel. You finally come to a larger chamber, roughly 12x10 yards. It's natural chamber that has been widened and made higher as well so you can stand straight.

    In the middle of the chamber there's a well. Over the well there's a weird contraption. From the ceiling hang ropes and in those ropes is a whale's heart, glistening and moist but obviously conserved through some necromantic magics. Around this heart is a metallic vice which opens and closes periodically, slowly pressing aund unpressing the heart. The metallic vice crackles with a similar light as your canister - another lightning elemental must be moving it somehow.

    From the heart a long vessel drops down into the well. Roughly every twenty seconds the heart splurges a gush of water, maybe a pint or so in a direction that allows the water to fall straight back into the well. The water jet comes near enough to the edge of the well that it would be easy to catch most of the water.

    In the well there's a growling sound. Looking in it's a distant drop, maybe 10 yards. Far down there seem to be a couple of imprisoned hell hounds. You can see the flashes of flame from their mouths. Apparently they make ice melt for the well to work.

    From the room there are three further tunnels forward. One to the west, one to the north-west and a larger one to the north.

    What do you do?

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    Quote Originally Posted by Smilex View Post
    You put the caps and the food into a pouch on your belt.

    You screw off the lid of the canister. From inside comes blue-white light and a crackling noise. There's what looks like a small lightning elemental going round and round inside the canister. Because of the bright light it's hard to see any detail though. It's not blasting you with electricity so it seems like you could use it as a lantern so you hold the canister in your shield hand while you tread furter into the dark cave.

    You advance through the tunnel acutely aware that the goblins can see your light from afar while they can see in the darkness. The groove in the tunne's floor continues along the tunnel. You finally come to a larger chamber, roughly 12x10 yards. It's natural chamber that has been widened and made higher as well so you can stand straight.

    In the middle of the chamber there's a well. Over the well there's a weird contraption. From the ceiling hang ropes and in those ropes is a whale's heart, glistening and moist but obviously conserved through some necromantic magics. Around this heart is a metallic vice which opens and closes periodically, slowly pressing aund unpressing the heart. The metallic vice crackles with a similar light as your canister - another lightning elemental must be moving it somehow.

    From the heart a long vessel drops down into the well. Roughly every twenty seconds the heart splurges a gush of water, maybe a pint or so in a direction that allows the water to fall straight back into the well. The water jet comes near enough to the edge of the well that it would be easy to catch most of the water.

    In the well there's a growling sound. Looking in it's a distant drop, maybe 10 yards. Far down there seem to be a couple of imprisoned hell hounds. You can see the flashes of flame from their mouths. Apparently they make ice melt for the well to work.

    From the room there are three further tunnels forward. One to the west, one to the north-west and a larger one to the north.

    What do you do?
    I cut the ropes so that the whale heart falls into the well and wait to see what happens, ready to attack whoever comes to investigate.

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    Quote Originally Posted by Northstar View Post
    I cut the ropes so that the whale heart falls into the well and wait to see what happens, ready to attack whoever comes to investigate.
    You cut the ropes and the heart falls into the well. While the heart is soft, the vice that's attached to it makes a solid crashing sound as it hits the walls of the well. The yelp of one of the hellhounds that's crushed under the falling pump seems like a bonus. Other hounds start howling.

    You hear a door opening to the northwest. You leave your flashlight on the side of the well in a way that it should blind anyone coming from the northwest corridor and you run to the side of that corridor.

    A creature that's much larger than a goblin comes into the room. They're wielding a shield and axe, bigger and prettier than the one you've got. You look at the hunched gait of this long-armed goblinoid and you suspect it's a bugbear.

    As the creature lifts its arms in front of its face to protect itself from the light you lunge at it with your sword. (You roll 12:20 AM [I made a 24x60 table of random number functions in an excel sheet and posting schedule gives the cell where I check your 'roll'])

    Your blade enters the creature's side and warm blood splashes on your face. The bugbear yells in pain and turns. You stab at it again and you can see a bit of its guts come out its stomach. The creature still lives and manages to assume a fighting position now positioning its shield between you two. He yells once more and you hear a door open at the western corridor. A number of footsteps approach.

    What do you do?

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