ENTp
EGO ---BASE: (Ne) CARROT LEADING STUBBORN DONKEY AND ENCOURAGING TO MOVE
EGO CREATIV: (Ti) A SMALL INFERIOR FISH BEING SWALLOWED BY LARGER SUPERIOR FISH
SUPER-ID HA: (Fe) A COMFORTABLE FROG SLOWLY BEING BOILED AND CONTENT TO STAY IN A LUKEWARM POT
SUPER-ID SG: (Si) THE DIFFERENCE BETWEEN SOLID EARTH AND COLLAPSIBLE EARTH
INTp
EGO ---BASE: (Ni) DIRECTIONS OF THE COMPASS AND THE SEPARATE LOCATIONS OF NORTH, SOUTH, EAST, WEST
EGO CREATIV: (Te) FUNNEL THAT PICKS UP MATERIAL IN ONE SPOT AND SPITS DIFFRENT MATERIAL INTO COLLECTIVE SPOTS NORTH, SOUTH, EAST, AND WEST
SUPER-ID HA: (Fi) ONE CONVINCES A DEADLY SCORPION TO RIDE A RELUCTANT FROG TO AN ISLAND AND THEY BOTH DROWN.
SUPER-ID SG: (Se) A THIEF IS CAUGHT IN THE NIGHT AND FORCED TO STAY PUT IN HIS TRACKS, AS HIS ESCAPE ROUTE IS CUT OFF FROM HIM
ENTj
EGO ---BASE: (Te) A MAZE OF OBSTACLES THAT ARE PLACED DOWN IN ORDER TO CHART PROGRESS. GOING THE WRONG WAY IS A SET-BACK AND TAKES TIME. THE OBJECT IS TO NAVIGATE THROUGH THE MAZE QUICKLY.
EGO CREATIV: (Ni) THE EFFICENCY OF TIME AND HOW LONG IT TAKES TO GET THROUGH A MAZE. A STARTPOINT AND END POINT.
SUPER-ID HA: (Se) PLACEING A SNAKE IN CERTAIN PARTS OF THE MAZE TO DISCOURAGE A THING FROM GOING THE WRONG WAY. SOMETHING THAT GOES THROUGH THE MAZE MAY EITHER CONTINUE ON THE RIGHT PATH OR BE DISCOURAGED BY THE SNAKE AND QUIT THE MAZE ALTOGETHER.
SUPER-ID SG: (Fi) PUTTING SOMETHING ON AN ICEBURG TO AVOID THE CHILL OF FREEZING WATER, ONLY FOR THE ICEBURG TO MELT AND EVERYTHING TO BE EVENTUALLY LOST ANYWAYS.
INTj
EGO ---BASE: (Ti) AN EARTHQUAKE FAULT THAT RUMBLES ON ONE SIDE, THE OTHER SIDE, OR BOTH SIDES.
EGO CREATIV: (Ne) A VOLCANO THAT SPITS OUT FUMES, LAVA, AND SMOKE. IT MAKES ALOT OF NOISE, BUT MAY NOT HAVE TRUE CAUSE TO ERUPT.
SUPER-ID HA: (Si) AS THE VOLCANO ERUPT AND EARTHQUAKES SHAKE THE EARTH. WHAT IS SPARED? AN INTACT VILLAGE IS MORE COMFORTABLE THAN A FLOWED OVER ONE.
SUPER-ID SG: (Fe) SHAKE A FRUIT TREE JUST TO SEE WHAT TYPE OF FRUIT DROPS OUT OF THE TREE.