This might be very similar to the +/- system and it might be common knowledge or just a summary. I don’t really know or am not sure or don't care, so…
Creative Functions
Ni -> ruminations with the intent of closure, relenting;
Ni- -> The/My world is too dangerous; I can change that by determining why and stopping the problem from reoccurring.
Ne -> ruminations with the intent of understanding, relentless;
Ne- -> The/My world is too primitive; I can change that by figuring out how the world works, changing it indirectly, and eliminating the problem.
Si -> calm, fluid, controlled, stable experience;
Si- -> The/My world is too chaotic; I can change that by finding ways to reduce stress
Se -> fast, chaotic, haphazard, volatile experience;
Se- -> The/My world is too combative; I can change that by finding the world's structure and ruling it with direct force.
Ti -> organization of thoughts through principle, internally structured;
Ti- -> The/My world is too unreasonable; I can change that by finding a way to reason the world with others.
Te -> organization of thoughts of the objects of the world, externally structured;
Te- -> The/My world is too wasteful; I can change that by finding why and redirecting it.
Fi -> organization of thoughts through relationship principles, internally structured;
Fi- -> The/My world is too disconnected; I can change that by finding a way to connect people together.
Fe -> organization of thoughts of the people of the world, externally structured;
Fe- -> The/My world is too cruel; I can change that by finding why and using it to create friendly relations.
Quadras
Alpha (Ne-, Si-, Ti-, Fe-) – (too primitive, too chaotic, too unreasonable, too cruel) desires to successfully create/enjoy a society and make it reasonable/friendly, thus making society more individualistic and peaceful
Beta (Se-, Ni-, Ti-, Fe-) – (too combative, too dangerous, too unreasonable, too cruel) desires to successfully rule/adapt a society and make it reasonable/friendly, thus making society more individualistic and confrontational
Gamma (Se-, Ni-, Fi-, Te-) – (too dangerous, too combative, too wasteful, too disconnected) desires to successfully rule/adapt a society and bring people together, thus making society more collective and confrontational
Delta (Ne-, Si-, Fi-, Te-) – (too chaotic, too primitive, too wasteful, too disconnected) desires to successfully create/enjoy a society and bring people together, thus making society more collective and peaceful
Code:
Human Being
A. Reward/Punishment
1. Actions produce desired and undesired results
2. Processing determines what is desired and undesired
3. The desired is then sought after and the undesired avoided
through more action
B. Processing
1. Must be done on a set of information
2. Involves using previously obtained information
a. Recollection output (Fi, Ti, Te, Fe)
I. Relationships
II. Reason
III. Organization of objects
IV. Organization of people (Life)
3. Involves producing newly created information
a. Event input (Ne, Ni, Si, Se) becomes part of
recollection output
I. Nature of indirect force
II. Nature of the previous
III. Nature of the present
IV. Nature of direct force
C. Actions
1. Attempts to obtain the desired
a. Direct Action (Fe, Te)
b. Indirect Action (Ti, Fi)
2. Is either a lineation of previous or present information
a. Recall-Focused Action (Ni, Si)
3. Or either a lineation of untested information
a. Experimental-Focused Action (Ne, Se)
Creative function is negatively perceived, so demonstrative becomes the solution to fix that. If creative function is positively perceived, the demonstrative isn’t necessary.
XSE – (Fe/Te, Si-) -> (Si-)too_chaotic(Se_Solution)
Demonstrate Solution: I can change that by finding the world's structure and ruling it with direct force.
XII – (Ti/Fi, Ne-) -> (Ne-)too_primitive(Ni_Solution)
Demonstrate Solution: I can change that by determining why and stopping the problem from reoccurring.
XEI – (Si/Ni, Fe-) -> (Fe-)too_cruel(Fi_Solution)
Demonstrate Solution: I can change that by finding a way to connect people together.
XLE – (Ne/Se, Ti-) -> (Ti-)too_unreasonable(Te_Solution)
Demonstrate Solution: I can change that by finding why and redirecting it.
XLI - (Ni/Si, Te-) -> (Te-)too_wasteful(Ti_Solution)
Demonstrate Solution: I can change that by finding a way to reason the world with others.
XEE - (Ne/Se, Fi-) -> (Fi-)too_disconnected(Fe_Solution)
Demonstrate Solution: I can change that by finding why and using it to create friendly relations.
XSI - (Ti/Fi, Se-) -> (Se-)too_combative(Si_Solution)
Demonstrate Solution: I can change that by finding ways to reduce stress
XIE - (Te/Fe, Ni-) -> (Ni-)too_dangerous(Ne_Solution)
Demonstrate Solution: I can change that by figuring out how the world works, changing it indirectly, and eliminating the problem.