I see this differently, I don't see one type as exclusively strong or weak, generally I think...
Physical Power = Sensing
Magical Power (which I don't believe in magic physically, but the closest thing to it in rl) = Intuition
IJ: Slow steady measured. Most effective when prepared. Least effective off-guard.
IP: Open relaxed focused. Most effective when entranced. Least effective when distracted/bothered.
EJ: Productive collected energetic. Most effective when order/organized. Least effective when confused/frustrated.
EP: Spontaneous impulsive adaptive. Most effective when on the spot and stimulated. Least effective when bored/drained.
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Now take sports....
IJ = Trains and drills actions to perfection through routine and rigor. Learns to recognize situations in which tactics apply and utilizes pre-drilled tactics.
Key to defeating IJ in competition -- Throw them off guard, don't fall into their "boxed" situations
IP = Practices art of movements, develops grace in action. Alleviates mind from task and focuses on tactics.
Key to defeating IP in competition -- Distract them, deceive them, annoy and pester them, try to shatter their focus
EJ = Breaks actions down into a series of commands or instructions, learns to perform by following this procedure. Tactical thinking focused on rules of the games and constraints, tries to force situations to being on their home turf.
Key to defeating EJ in competition -- Create disorder, shake things up, play by new rules, introduce unfamiliar situations.
EP = "Mindless" spontaneous play, develops skill through trial and error. Tactics come from spontaneous ideas about how to deal with a current situation.
Key to defeating EP in competition -- The change up, go from fast periods of quick intense excitement to slow periods of sloth like remission. This should cause the EP to become tired and disengaged and have their attention drift to something else.
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Now lets take magically, I'll use an RPG to talk about this since once again I don't actually believe in spells in rl, I believe in intuition as having an apparent "magical" like quality to it.
IJ Spellcaster = prepares spells from a wide selection, used them conservatively and judiciously in critical situations, rations mana ahead of time to a preset number of spells, replenishes energy when close to empty
IP Spellcaster = spells come naturally without preparation, but leaves them drained of mana, uses mana conservatively to the situation, rests/meditates to replenish
EP Spellcaster = spells come naturally without preparation, uses mana wastefully, requires constant source of energy/stimulation to recharge mana
EJ Spellcaster = prepares spells from a narrow selection, uses them frequently in required situations, recharges mana on a regular basis to remain active