Earth is like Si and Te.
Water is like Fi and Ni.
Air is like Ti and Ne.
Fire is like Se and Fe.
Alpha = 2 air + 1 earth + 1 fire
Alpha is the airiest quadra, and most likely to have "hot air" ideas that are ideas for their own sake: it is ruled by air. It is also the warmest most welcoming quadra (as it lacks the coldness of water).
- NeTi and TiNe = pure air
- SiFe and FeSi need air to burn... bring air back to earth
Beta = 2 fire + 1 water + 1 air
Beta is the hottest quadra, burning with passion that is unending. It lacks earthly practicality and flies on ideals and desire. Beta wants no earth to hold it down.
- SeTi and TiSe = fire and really hot air (though not "hot air" in the alpha sense ) can control intensity of heat
- NiFe and FeNi = fire and water, always trying (not) to extinguish themselves... tends to stay suspended in inertia between fire and water.
Beta is always conspiring to blow itself up and has to maintain a difficult and termperamental fire/water balance to sustain its existence.
Gamma = 2 water + 1 fire + 1 earth
Gamma is the coldest, iciest quadra, with the sharpest precision and efficiency. When Gammas come together, it can become lukewarm and then suddenly burn to intensely hot, even if most of the water is cold. Gamma is adverse to air (or runaway ideas that have no ground).
- SeFi and FiSe = water and fire (warms things up so relationships can form, is able to single-handedly manage a balance of opposition... making things colder or warmer by conscious will.)
- NiTe and TeNi = water and earth (doesn't know how to heat itself off... is inertia)
Delta = 2 earth + 1 water + 1 air
Delta is the earthiest most practical quadra that is much more solid and grounded than all the others, bringing a certain unflinching stability and sense of security. Delta rejects fire (or runaway passion/power that knows no bounds).
- NeFi + FiNe = air and water (or "gentle" mist, equanimity)
- SiTe + TeSi = earth that stays in one place ("like a rock") and gets way too grounded when left alone without water to soften it, or air to ruffle it.
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Si (earth) + Ne (air) work via equal cooperation, lifting
Ti (air) + Fe (fire) work via union, intensifying one another
Te (earth) + Fi (water) work via understanding lines or boundaries, touching one another without merging... (separation)
Ni (water) + Se (fire) work via opposition