ENTp: Offensive/Hybrid Tanks
Entps ultimately have to go on the attack if they want to be likeable. Challenge who needs to be challenged, attack others, go for the goal maaaan. Or something. ENTps have a lot of versatility to them and can be found in many roles, although sometimes their Ne ambivalence can get the better of them. This is because their Ne ideas always makes them switch classes. Because the rest of alpha doesn't really have any tanking, they frequently find themselves in this position if this should occur. But tanking is one of those things that is only really useful on some fights, anyway. Even though ENTps are hybrids, their healing is kinda ehhh as they are more of a class that is 'inspiring' than 'healing.'
ISFp: Defensive/Healing
Like the infp, you belong in the back casting healing spells and being cute, NOT on the front lines. What are you stupid or something, you just wiped the whole group cuz you had to go up to the straight man's face to prove something. Straight men melee are weak against other things too, mainly long range intellectual attacks that they can't fix with their car wrenches. Straight men melee can TRY to put points into inteligence but ultimately they will get too seriously offended and cave under the intellectual pressure. Your spells aren't as flashy and wonderful as the INFp but they are also more reliable and earthy.
ESFj: Hybrid/In the middle
An ESFj is a buffer class, a caretaker, so being in the middle of the pack and casting your Fe inspiration spells is what you need to do. ESFjs are the best buffers, and they can hold their own in melee range somewhat with their Se-demonstrative. If you are an ESFj the thing you are best good at is giving everybody donuts and showing INTjs that the world isn't so tough.
INTj: Long range attack/some defensive buff spells similar to Arcane Brilliance etc.
INTjs need to attack others from the distance like mages. They have great damage potential but need to be encouraged by others to make the most out of their class. INTjs are a really powerful class when used properly, but they are too people-insecure sometimes and that is what hinders them the most.
ESTp: Defensive/Offensive/Pure tanks
If you are an ESTp you need to be tanking in a group, you should almost always be tanking- you can melee damage deal but you're best left to tanking. While an ESTp can damage others effectively and get under an INFj's skin, over-all they are too emotionally sensitive themselves to be in an effective offensive role. So tank, tank, tank.
INFp: Defensive (Healing)
If you are an INFp, you need to play defensively. Heal, Heal, Heal. Don't be insecure about your softer nature, use it to your advantage. infps are like kings, you will be left alone to do whatever the hell it is you want if you just suck it up already and deal with the fact that you are a humanitarian.
A specific role for an INFp is only good if they are emotionally connected to their tanks or some other sort of ideal. Usually, INFps are best as raid/party wide medics that throw Prayer of Healing, Circle of Healing-type spells on people. The trick is to use their creative Fe as much as possible in a fight. An INFp is able to shock multiple people at once from a distance, being so empathetic themselves they can be good at trolling others, but this ultimately needs to be turned into a defensive thing otherwise the INFp would be gutted by the more offensive classes. An INFp can also be a Rogue/Mage type class or a hybrid (shaman), they are versatile that way but they almost always will end up healing. So suck it up.
ISTj: Long-ranged damage
Gunner/warlock/sniper/police officers are the epitome of ISTj. Beta ISTj in a gay porn police uniform is what an INFp is erotically attracted to the most, making them great activity partners. You can use some melee attacks, but you're best left to hang out in the back. Be like discojoe!
ENFj: Hybrid/in the middle
Like the ESFj, you belong in the center spotlight casting caregiver type spells and hollywood entertainment abilities. ENFjs and ESTps are the eptiome of hollywood actors that always seek to inspire INFp. INFp have a lot of raw power, but need buffing and things that help them with their tempo. Beta quadra is a really pure quadra. Everybody is more neatly defined and stereotypical but it is what needed to win the battle. So don't be afraid too much to put a pretty bow on things. ESTp, should tank - protecting mainly the INFp. INFp should heal everybody, mainly the ESTp tank. ISTj does all the damage from a distance while the ENFjs buff the party and maybe helps a little with the melee damage.
ENTj: Offensive- Melee
ENTjs are excellent melee-ranged damage dealers. When Te is up in your face, it makes almost everybody feel uncomfortable. So know your role, bitch. A lot of ENTjs when they are insecure will try to be just as 'long range intellectual' as an INFp. Fuck that shit. Be a man and get in their face to properly intimidate them. If you want to win an actual war, the ENTjs would all be in the front lines doing melee damage. They can tank too somewhat, but they are best to just use melee damage. An ENTj lost in their head is a pathetic, worthless ENTj. ENTjs are incredibly powerful but are one of those classes that are hard to master.
ISFj: Healing
Heal your duals, heal your duals, heal your duals. Get in your kitchen and bake him his turkey while he goes out and makes real money and conquers the world with straight man intimidation! In a more magical RPG sense, stay back and heal. Also if you are going to morally snap at somebody, do it from a safe distance, because even a well played INFp could out last you in a toe-to-toe brawl.
INTp: Long-ranged magical damage
INTps are long-range damage dealers and also great debuffers from a distance. With the entj's melee debuff abilities, and the intp's magic debuff abilites, gamma is all about trying to use the other side's insecurity against themselves. However your armor is made of tissue paper, Daria. Don't be an idiot and try to be physical out of insecurity - a lot of INTps lose it all by being insecure about their own flaws.
ESFp: Tanks/hybrid/buffers
ESFp, the politicians of the soicon are best as being in the middle buffers and control ice/water mages (like dolphin) or in the front lines back-up tanking. (They can main tank some bosses even but their F will get in the way of taking on some of the more aggressive creatures. So for those you should swap out an ENTj instead) They can tank okay, and control others well.... and are capable of some great burst damage attacks but they aren't really consistent damage dealers because their empathy gets in the way too much. (Semi duals with INFp remember) ESFps also have a few light healing spells too maybe, but there are tons of other better choices for main healing. ESFps can definitely be tough, but they really shine better in a support role.
ESTj: Battle Warden/Tactical Assistance
You're an ESTj, so direct. Tell other people what to do. Other deltas love you for it, and it won't end up annoying some INFp and make his home dawgs gang up on you. ESTjs are those type of types that have great group-wide aura buffs that are always on. An ESTj also has the ability to position other team mates to be where they should be. As for actual fighting, ESTjs shine as a Paladin-style hybrid tank. Delta fights are all about pacing yourselves well. Beta has the power, but you have the tempo.
INFj: Defensive (Healing)
You're basically an INFp but with more Fi-based healing powers. An INFj can heal their tank better than an INFp can heal their tank, but an ESTp can protect their healer better than an ESTj can protect their healer INFj.
ISTp: Melee damage (more common)/long range damage (less common)
Craftsman ISTp you're meant to get up in somebody's face all quiet like while you pwn them from melee. A lot of rogue/thief classes are from the ISTp type.
ENFp: Hybrid/buffer
You are an ENFp. A psychologist. You annoy everybody around you by always staying in the middle and staying calm and being a peacemaker that inspires others. The thing that's tricky about an enfp is you want to make sure where your loyalties lay, and that is something that an ESTj's Directive Powers can help you with. Otherwise you might end up buffing the other team accidentally because you feel sorry for them and 'see their point as well.' All-in-all, an ENFp should be played similiary to an ESFj and ENFj.