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Thread: The Elements and You

  1. #81
    Samuel the Gabriel H. MisterNi's Avatar
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    Quote Originally Posted by silverchris9 View Post
    I think really that there are sides of each element that could apply to at least two quadras, and probably all of them. I can see beta as wind, water, or fire. I can see alpha as wind or as fire (but more like a candle, or like fireworks). Gamma makes sense as fire and earth as well as water. And so on.
    Well if you're trying to imply that the elements can be associated with neighboring quadras then the correct elements for each quadra should be:

    Alpha = Air, Fire, Earth
    Beta = Fire, Air, Water
    Gamma=Water, Earth, Fire
    Delta = Earth, Water, Air

    Just for completeness.

    Also, I'm totally not being serious about this but like Beta + Gamma = ??? (fire and water don't mix so I'm not sure.) and Alpha + Delta = Dustbowl (lol?). Alpha + Beta = Flareups (if you know what I mean. ) and Gamma + Delta = Mud (double lol?)

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  2. #82
    an object in motion woofwoofl's Avatar
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    Quote Originally Posted by MisterNi View Post
    Quote Originally Posted by silverchris9 View Post
    I think really that there are sides of each element that could apply to at least two quadras, and probably all of them. I can see beta as wind, water, or fire. I can see alpha as wind or as fire (but more like a candle, or like fireworks). Gamma makes sense as fire and earth as well as water. And so on.
    Well if you're trying to imply that the elements can be associated with neighboring quadras then the correct elements for each quadra should be:

    Alpha = Air, Fire, Earth
    Beta = Fire, Air, Water
    Gamma=Water, Earth, Fire
    Delta = Earth, Water, Air

    Just for completeness.

    Also, I'm totally not being serious about this but like Beta + Gamma = ??? (fire and water don't mix so I'm not sure.) and Alpha + Delta = Dustbowl (lol?). Alpha + Beta = Flareups (if you know what I mean. ) and Gamma + Delta = Mud (double lol?)
    Kickass! pretty close to what I got...

    I linked / to Air, / to Fire, / to Earth, and / to Water; each quadra would have two elements representing them, and the opposing elements would all be in the correct places.

    Earth is in motion much more than what most people seem to think of it as being on the surface (no pun intended); there's undercurrents of hot magma, there's earthquakes, mudslides, volcanoes, trees and all sorts of things sprouting from its surface...
    p . . . a . . . n . . . d . . . o . . . r . . . a
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  3. #83
    from toronto with love ScarlettLux's Avatar
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    Fire 41 %
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    Wood 37 %
    Earth 7 %
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  4. #84
    EffyCold The Ineffable's Avatar
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    I studied the elements in hand-to-hand combat. There's a cycle of destruction (dominance), but it can be applied to the physical constitution (relatively [1]) and tactics. It is Earth <- Water <- Fire <- Wind <- Earth.

    If you're Earth, you are a strong combatant, heavy, slow and stable. Water is your enemy, it is faster than you but still heavy, although it recovers slowly, it can deliver powerful blows that you can't avoid (you're too heavy) or resist (Water is the most powerful). You can't act in time before Water can recover - the time between the "waves".

    If you are Water, you are strong and heavy enough to deliver powerful blows, but you can't recover that quickly, like the waves of the sea or like a cannon. You concentrate all your strength in separate actions. You can't face Fire, which is not that strong as you are, but it is intense, once it ignites you cannot recover, it will attack you in sustained charges until you're down.

    If you're Fire, you are not that strong, but you are energetic and have a good momentum. Powerful. You find easy to dodge your heavier adversary, but once you face the Wind, you're powerless. That's because there's no faster element than the Wind, it will pinch you with every occasion but your counter-attacks will be in vain, you will attempt to hit it until you're wasted. You will suffer a slow and painful defeat.

    If you are Wind, you don't fear anything under the sun. You are that fast and light that nothing can touch you, not even the Fire. The problem is that you can't avoid everything and everyone forever and if you're trapped you can't escape. Earth is your enemy, you simply can't do anything about its toughness, fighting against it is damaging and wasting yourself. You can't take a position that you can defend against the heavy elements.

    Against the same or the opposite [2] elements, the outcome is undefined.

    This is just a principle that does not count training, equipment or techniques. Trained people can be both faster and stronger than untrained ones. I won't talk about the mental attitudes and tactics because that would make Sun Tzu twist in his grave jealously.
    ---

    [1] - there's no such thing as "the strongest" or "the heaviest" or "the fastest". In general, a small ratio between weight/strength of the two favours the faster challenger, but when this ratio is too high, the scales incline to the other side.
    [2] - Earth VS Fire, Water VS Wind.
    Shock intuition, diamond logic.
     

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  5. #85
    EffyCold The Ineffable's Avatar
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    Quote Originally Posted by woofwoofl View Post
    I linked / to Air, / to Fire, / to Earth, and / to Water; each quadra would have two elements representing them, and the opposing elements would all be in the correct places.
    To me:
    - , = Earth
    - , = Water
    - , = Fire
    - , = Air
    Shock intuition, diamond logic.
     

    The16types.info Scientific Model

  6. #86
    함부로 애틋하게 Kierva's Avatar
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    Fire > Air > Water > Earth
    언제나.

  7. #87
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    The elements are material phases (liquid, solid, gas, plasma) and as such, represent a certain levels of distance between particles. Thus the elements are relationships between beta Ti elements, which are related by proximity. I believe they are characterized more by belief subelemental interpretations of beta Ti, than other IM elements.

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