Originally Posted by
Pied Piper
While I agree overall with this and like it, I'd like to make two corrections, please, where I think this is gravely wrong: :Se: and :Si::
- 1. :Si: is not limited to physical things
- 2. :Si: is actually the information of direct consequences and interactions, while :Se: deals with the strength, magnitude, likeliness when it comes to a certain situation. For example, you can use :Se: to tell which castle is the most supplied and likely to resist a siege, but you can't use it to figure out for how long it can resist a siege, where :Si: has to be used. As you should figure out IMO, :Se: is unable to deal with the direct consequence of a certain amount of supply under a siege, because it's static, but because of this trait - static is relations (I) or comparisons (E) - it is able to tell which is the most likely to succeed, where :Si: fails, it's dynamic info.
So your :Se::Ti: description is for :Si::Te: actually, and IMO this is obvious at a glance :P.