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Thread: functions and how they relate to rpg elemental weaknesses

  1. #1

    Join Date
    May 2007
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    Default functions and how they relate to rpg elemental weaknesses

    Does this seem accurate:

    Ego: Immune
    Id: Half-Damage
    Super-Id: Absorb
    Super-Ego: Weak against
    n0ki: If it weren't for faggy civilization, people like me and bnd would be totally dead by now.

  2. #2
    wants to be a writer. silverchris9's Avatar
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    I feel like I would be really vulnerable to some sort of Se-based attack, 'cause I don't really have any defense against it and I don't know how to do any Ni-kind of attack. I don't feel like I'd be as vulnerable against a Ti-based attack. All the rest I agree with.

    It's interesting that it makes conflictors weak against one another, though.
    Not a rule, just a trend.

    IEI. Probably Fe subtype. Pretty sure I'm E4, sexual instinctual type, fairly confident that I'm a 3 wing now, so: IEI-Fe E4w3 sx/so. Considering 3w4 now, but pretty sure that 4 fits the best.

    Yes 'a ma'am that's pretty music...

    I am grateful for the mystery of the soul, because without it, there could be no contemplation, except of the mysteries of divinity, which are far more dangerous to get wrong.

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