Hypothesis: weak Se correlates to poor adjustment to changes in movement by objects, especially when one is forced to respond to several stimulie at once. Let's test.
For the purposes of the poll, "space shooter" means any videogame where the player attempts to shoot at as many enemies as possible while avoiding incoming enemy fire. Also assumed is that any contact by the player with either the game environment, the enemy, or the enemy's projectiles means instant death.
Expected outcome: the weaker the Se, the more likely a person will open themselves to being cornered by the enemy's fire when trying to open fire on the enemy. So to say, if you concentrate on killing the enemy without leaving yourself room to maneuver around their incoming shots, the shots may surprise you and you might get hit. (e.g., strong Se anticipates the emergence of new movements). Weak Se, I hypothesize, becomes neurotic when forced to give its attention to more than one object at a time: it cannot give its attention to both because it cannot respond to two seperate movements simultaneously, and so hesistates when faced with two moving objects at once. When playing a space shooter, this hesitation means getting hit.
(as you can see, I'm having a lot of difficulty explaining the idea because my weak Se can barely wrap itself around it).